Gryphline’s action RPG, Arknights: Endfield, has marked its first 30 days since the global launch on January 21. During this period, the mobile game has earned approximately $46 million across Android and iOS, with Japan, China, and the US leading in revenue contributions.
AppMagic’s estimates, first highlighted by PocketGamer, show that iOS players accounted for the largest share of the first-month revenue, generating about $28.3 million, while Android users contributed $17.7 million.
Both platforms demonstrated strong earnings performance. By country, Japan led the charts, contributing 39% of total revenue.
China, home to Hypergryph, ranked second with 28% of overall revenue, and the US came in third, generating 10% of the total.
The data indicates that Asian markets dominate mobile revenue, reflecting both the Arknights franchise’s strong presence and the regional popularity of gacha-style games.
Here’s a glance at Arknights: Endfield’s player spending trends:

Revenue peaked on January 23, then began to decline, with a second surge on February 7, coinciding with the release of Gilberta’s banner.
This pattern is typical for gacha games, where revenue spikes whenever new or returning banners are launched.
Despite mobile trailing behind, Arknights: Endfield’s total global revenue is substantially higher, surpassing $173 million within roughly two weeks after launch, mainly driven by PC and PS5 sales.
Mobile accounted for $46 million in its first month, demonstrating a strong start. The key question now is whether this momentum can be sustained.